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authorGaëtan Gilbert2018-11-09 15:58:52 +0100
committerGaëtan Gilbert2018-11-09 15:58:52 +0100
commit01a673e8d8e22e7aaebe5dc4e801d36ce29941b7 (patch)
tree7cf4f22d68df02511396fe32b09c860863285359
parente6f4d7f40b4764b3ef7c9e996003b5e614d3ae2e (diff)
Adapt to coq/coq#8933 (Make initial evar map argument to check_evars_are_solved optional)
-rw-r--r--tuto3/src/construction_game.ml2
1 files changed, 1 insertions, 1 deletions
diff --git a/tuto3/src/construction_game.ml b/tuto3/src/construction_game.ml
index 831349c8cc..22b02f6893 100644
--- a/tuto3/src/construction_game.ml
+++ b/tuto3/src/construction_game.ml
@@ -136,7 +136,7 @@ let example_classes n =
(* Question to coq developers: why do we pass two evd arguments to
solve_remaining_evars? Is the choice of evd0 relevant here? *)
let evd = Pretyping.solve_remaining_evars
- (Pretyping.default_inference_flags true) env evd evd0 in
+ (Pretyping.default_inference_flags true) env evd ~initial:evd0 in
let evd, final_type = Typing.type_of env evd proved_equality in
Feedback.msg_notice (Printer.pr_econstr_env env evd proved_equality)