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authorMaxime Dénès2018-03-15 14:45:35 +0100
committerMaxime Dénès2018-03-15 14:45:35 +0100
commitfc7d5f49ec7aab1454cb0df10ea244af745b696d (patch)
tree3137b8bd7de56db235fe0b41c1522f1bfcca1ba3 /doc/sphinx
parent6ccb7cb8f072d08e3f7a401428950bf869fd1742 (diff)
parentab84846fba5919729d37a26e91b885df4bfa2601 (diff)
Merge PR #6996: Sphinx doc chapter 16
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@@ -36,6 +36,7 @@ Table of contents
:caption: Practical tools
practical-tools/coq-commands
+ practical-tools/coqide
.. toctree::
:caption: Addendum
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+.. include:: ../replaces.rst
+
+.. _coqintegrateddevelopmentenvironment:
+
+|Coq| Integrated Development Environment
+========================================
+
+The Coq Integrated Development Environment is a graphical tool, to be
+used as a user-friendly replacement to `coqtop`. Its main purpose is to
+allow the user to navigate forward and backward into a Coq vernacular
+file, executing corresponding commands or undoing them respectively.
+
+CoqIDE is run by typing the command `coqide` on the command line.
+Without argument, the main screen is displayed with an “unnamed
+buffer”, and with a file name as argument, another buffer displaying
+the contents of that file. Additionally, `coqide` accepts the same
+options as `coqtop`, given in :ref:`thecoqcommands`, the ones having obviously
+no meaning for |CoqIDE| being ignored.
+
+.. _coqide_mainscreen:
+
+ .. image:: ../_static/coqide.png
+ :alt: |CoqIDE| main screen
+
+A sample |CoqIDE| main screen, while navigating into a file `Fermat.v`,
+is shown in the figure :ref:`CoqIDE main screen <coqide_mainscreen>`.
+At the top is a menu bar, and a tool bar
+below it. The large window on the left is displaying the various
+*script buffers*. The upper right window is the *goal window*, where
+goals to prove are displayed. The lower right window is the *message
+window*, where various messages resulting from commands are displayed.
+At the bottom is the status bar.
+
+Managing files and buffers, basic editing
+----------------------------------------------
+
+In the script window, you may open arbitrarily many buffers to edit.
+The *File* menu allows you to open files or create some, save them,
+print or export them into various formats. Among all these buffers,
+there is always one which is the current *running buffer*, whose name
+is displayed on a background in the *processed* color (green by default), which
+is the one where Coq commands are currently executed.
+
+Buffers may be edited as in any text editor, and classical basic
+editing commands (Copy/Paste, …) are available in the *Edit* menu.
+CoqIDE offers only basic editing commands, so if you need more complex
+editing commands, you may launch your favorite text editor on the
+current buffer, using the *Edit/External Editor* menu.
+
+Interactive navigation into Coq scripts
+--------------------------------------------
+
+The running buffer is the one where navigation takes place. The toolbar offers
+five basic commands for this. The first one, represented by a down arrow icon,
+is for going forward executing one command. If that command is successful, the
+part of the script that has been executed is displayed on a background with the
+processed color. If that command fails, the error message is displayed in the
+message window, and the location of the error is emphasized by an underline in
+the error foreground color (red by default).
+
+In the figure :ref:`CoqIDE main screen <coqide_mainscreen>`,
+the running buffer is `Fermat.v`, all commands until
+the ``Theorem`` have been already executed, and the user tried to go
+forward executing ``Induction n``. That command failed because no such
+tactic exists (tactics are now in lowercase…), and the wrong word is
+underlined.
+
+Notice that the processed part of the running buffer is not editable. If
+you ever want to modify something you have to go backward using the up
+arrow tool, or even better, put the cursor where you want to go back
+and use the goto button. Unlike with `coqtop`, you should never use
+``Undo`` to go backward.
+
+There are two additional buttons for navigation within the running buffer. The
+"down" button with a line goes directly to the end; the "up" button with a line
+goes back to the beginning. The handling of errors when using the go-to-the-end
+button depends on whether |Coq| is running in asynchronous mode or not (see
+Chapter :ref:`Asyncprocessing`). If it is not running in that mode, execution
+stops as soon as an error is found. Otherwise, execution continues, and the
+error is marked with an underline in the error foreground color, with a
+background in the error background color (pink by default). The same
+characterization of error-handling applies when running several commands using
+the "goto" button.
+
+If you ever try to execute a command which happens to run during a
+long time, and would like to abort it before its termination, you may
+use the interrupt button (the white cross on a red circle).
+
+There are other buttons on the CoqIDE toolbar: a button to save the running
+buffer; a button to close the current buffer (an "X"); buttons to switch among
+buffers (left and right arrows); an "information" button; and a "gears" button.
+
+The "information" button is described in Section :ref:`sec:trytactics`.
+
+The "gears" button submits proof terms to the |Coq| kernel for type-checking.
+When |Coq| uses asynchronous processing (see Chapter :ref:`Asyncprocessing`),
+proofs may have been completed without kernel-checking of generated proof terms.
+The presence of unchecked proof terms is indicated by ``Qed`` statements that
+have a subdued *being-processed* color (light blue by default), rather than the
+processed color, though their preceding proofs have the processed color.
+
+Notice that for all these buttons, except for the "gears" button, their operations
+are also available in the menu, where their keyboard shortcuts are given.
+
+.. _try-tactics-automatically:
+
+Trying tactics automatically
+------------------------------
+
+The menu Try Tactics provides some features for automatically trying
+to solve the current goal using simple tactics. If such a tactic
+succeeds in solving the goal, then its text is automatically inserted
+into the script. There is finally a combination of these tactics,
+called the *proof wizard* which will try each of them in turn. This
+wizard is also available as a tool button (the "information" button). The set of
+tactics tried by the wizard is customizable in the preferences.
+
+These tactics are general ones, in particular they do not refer to
+particular hypotheses. You may also try specific tactics related to
+the goal or one of the hypotheses, by clicking with the right mouse
+button on the goal or the considered hypothesis. This is the
+“contextual menu on goals” feature, that may be disabled in the
+preferences if undesirable.
+
+
+Proof folding
+------------------
+
+As your script grows bigger and bigger, it might be useful to hide the
+proofs of your theorems and lemmas.
+
+This feature is toggled via the Hide entry of the Navigation menu. The
+proof shall be enclosed between ``Proof.`` and ``Qed.``, both with their final
+dots. The proof that shall be hidden or revealed is the first one
+whose beginning statement (such as ``Theorem``) precedes the insertion
+cursor.
+
+
+Vernacular commands, templates
+-----------------------------------
+
+The Templates menu allows using shortcuts to insert vernacular
+commands. This is a nice way to proceed if you are not sure of the
+spelling of the command you want.
+
+Moreover, this menu offers some *templates* which will automatic
+insert a complex command like ``Fixpoint`` with a convenient shape for its
+arguments.
+
+Queries
+------------
+
+.. _coqide_queryselected:
+
+.. image:: ../_static/coqide-queries.png
+ :alt: |CoqIDE| queries
+
+We call *query* any vernacular command that does not change the current state,
+such as ``Check``, ``Search``, etc. To run such commands interactively, without
+writing them in scripts, CoqIDE offers a *query pane*. The query pane can be
+displayed on demand by using the ``View`` menu, or using the shortcut ``F1``.
+Queries can also be performed by selecting a particular phrase, then choosing an
+item from the ``Queries`` menu. The response then appears in the message window.
+Figure :ref:`fig:queryselected` shows the result after selecting of the phrase
+``Nat.mul`` in the script window, and choosing ``Print`` from the ``Queries``
+menu.
+
+
+Compilation
+----------------
+
+The `Compile` menu offers direct commands to:
+
++ compile the current buffer
++ run a compilation using `make`
++ go to the last compilation error
++ create a `Makefile` using `coq_makefile`.
+
+Customizations
+-------------------
+
+You may customize your environment using menu Edit/Preferences. A new
+window will be displayed, with several customization sections
+presented as a notebook.
+
+The first section is for selecting the text font used for scripts,
+goal and message windows.
+
+The second section is devoted to file management: you may configure
+automatic saving of files, by periodically saving the contents into
+files named `#f#` for each opened file `f`. You may also activate the
+*revert* feature: in case a opened file is modified on the disk by a
+third party, |CoqIDE| may read it again for you. Note that in the case
+you edited that same file, you will be prompt to choose to either
+discard your changes or not. The File charset encoding choice is
+described below in :ref:`character-encoding-saved-files`.
+
+The `Externals` section allows customizing the external commands for
+compilation, printing, web browsing. In the browser command, you may
+use `%s` to denote the URL to open, for example:
+`firefox -remote "OpenURL(%s)"`.
+
+The `Tactics Wizard` section allows defining the set of tactics that
+should be tried, in sequence, to solve the current goal.
+
+The last section is for miscellaneous boolean settings, such as the
+“contextual menu on goals” feature presented in the section
+:ref:`Try tactics automatically <try-tactics-automatically>`.
+
+Notice that these settings are saved in the file `.coqiderc` of your
+home directory.
+
+A Gtk2 accelerator keymap is saved under the name `.coqide.keys`. It
+is not recommanded to edit this file manually: to modify a given menu
+shortcut, go to the corresponding menu item without releasing the
+mouse button, press the key you want for the new shortcut, and release
+the mouse button afterwards. If your system does not allow it, you may
+still edit this configuration file by hand, but this is more involved.
+
+
+Using Unicode symbols
+--------------------------
+
+CoqIDE is based on GTK+ and inherits from it support for Unicode in
+its text windows. Consequently a large set of symbols is available for
+notations.
+
+
+Displaying Unicode symbols
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+You just need to define suitable notations as described in the chapter
+:ref:`syntaxextensionsandinterpretationscopes`. For example, to use the
+mathematical symbols ∀ and ∃, you may define:
+
+.. coqtop:: in
+
+ Notation "∀ x : T, P" :=
+ (forall x : T, P) (at level 200, x ident).
+ Notation "∃ x : T, P" :=
+ (exists x : T, P) (at level 200, x ident).
+
+There exists a small set of such notations already defined, in the
+file `utf8.v` of Coq library, so you may enable them just by
+``Require utf8`` inside |CoqIDE|, or equivalently, by starting |CoqIDE| with
+``coqide -l utf8``.
+
+However, there are some issues when using such Unicode symbols: you of
+course need to use a character font which supports them. In the Fonts
+section of the preferences, the Preview line displays some Unicode
+symbols, so you could figure out if the selected font is OK. Related
+to this, one thing you may need to do is choose whether GTK+ should
+use antialiased fonts or not, by setting the environment variable
+`GDK_USE_XFT` to 1 or 0 respectively.
+
+
+Defining an input method for non-ASCII symbols
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+To input a Unicode symbol, a general method provided by GTK+ is to
+simultaneously press the Control, Shift and “u” keys, release, then
+type the hexadecimal code of the symbol required, for example `2200`
+for the ∀ symbol. A list of symbol codes is available at
+`http://www.unicode.org`.
+
+An alternative method which does not require to know the hexadecimal
+code of the character is to use an Input Method Editor. On POSIX
+systems (Linux distributions, BSD variants and MacOS X), you can
+use `uim` version 1.6 or later which provides a :math:`\LaTeX`-style input
+method.
+
+To configure uim, execute uim-pref-gtk as your regular user. In the
+"Global Settings" group set the default Input Method to "ELatin"
+(don’t forget to tick the checkbox "Specify default IM"). In the
+"ELatin" group set the layout to "TeX", and remember the content of
+the "[ELatin] on" field (by default Control-\\). You can now execute
+|CoqIDE| with the following commands (assuming you use a Bourne-style
+shell):
+
+::
+
+ $ export GTK_IM_MODULE=uim
+ $ coqide
+
+
+Activate the ELatin Input Method with Control-\\, then type the
+sequence `\\Gamma`. You will see the sequence being replaced by Γ as
+soon as you type the second "a".
+
+.. _character-encoding-saved-files:
+
+Character encoding for saved files
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+In the Files section of the preferences, the encoding option is
+related to the way files are saved.
+
+If you have no need to exchange files with non UTF-8 aware
+applications, it is better to choose the UTF-8 encoding, since it
+guarantees that your files will be read again without problems. (This
+is because when |CoqIDE| reads a file, it tries to automatically detect
+its character encoding.)
+
+If you choose something else than UTF-8, then missing characters will
+be written encoded by `\x{....}` or `\x{........}` where each dot is
+an hexadecimal digit: the number between braces is the hexadecimal
+Unicode index for the missing character.