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// See LICENSE for license details.
/** Arbiters in all shapes and sizes.
*/
package chisel3.util
import chisel3._
// TODO: remove this once we have CompileOptions threaded through the macro system.
import chisel3.core.ExplicitCompileOptions.NotStrict
/** IO bundle definition for an Arbiter, which takes some number of ready-valid inputs and outputs
* (selects) at most one.
*
* @param gen data type
* @param n number of inputs
*/
class ArbiterIO[T <: Data](gen: T, n: Int) extends Bundle {
val in = Flipped(Vec(n, Decoupled(gen)))
val out = Decoupled(gen)
val chosen = Output(UInt(log2Up(n).W))
}
/** Arbiter Control determining which producer has access
*/
private object ArbiterCtrl {
def apply(request: Seq[Bool]): Seq[Bool] = request.length match {
case 0 => Seq()
case 1 => Seq(true.B)
case _ => true.B +: request.tail.init.scanLeft(request.head)(_ || _).map(!_)
}
}
abstract class LockingArbiterLike[T <: Data](gen: T, n: Int, count: Int, needsLock: Option[T => Bool]) extends Module {
def grant: Seq[Bool]
def choice: UInt
val io = IO(new ArbiterIO(gen, n))
io.chosen := choice
io.out.valid := io.in(io.chosen).valid
io.out.bits := io.in(io.chosen).bits
if (count > 1) {
val lockCount = Counter(count)
val lockIdx = Reg(UInt())
val locked = lockCount.value =/= 0.U
val wantsLock = needsLock.map(_(io.out.bits)).getOrElse(true.B)
when (io.out.fire() && wantsLock) {
lockIdx := io.chosen
lockCount.inc()
}
when (locked) { io.chosen := lockIdx }
for ((in, (g, i)) <- io.in zip grant.zipWithIndex)
in.ready := Mux(locked, lockIdx === i.asUInt, g) && io.out.ready
} else {
for ((in, g) <- io.in zip grant)
in.ready := g && io.out.ready
}
}
class LockingRRArbiter[T <: Data](gen: T, n: Int, count: Int, needsLock: Option[T => Bool] = None)
extends LockingArbiterLike[T](gen, n, count, needsLock) {
lazy val lastGrant = RegEnable(io.chosen, io.out.fire())
lazy val grantMask = (0 until n).map(_.asUInt > lastGrant)
lazy val validMask = io.in zip grantMask map { case (in, g) => in.valid && g }
override def grant: Seq[Bool] = {
val ctrl = ArbiterCtrl((0 until n).map(i => validMask(i)) ++ io.in.map(_.valid))
(0 until n).map(i => ctrl(i) && grantMask(i) || ctrl(i + n))
}
override lazy val choice = Wire(init=(n-1).asUInt)
for (i <- n-2 to 0 by -1)
when (io.in(i).valid) { choice := i.asUInt }
for (i <- n-1 to 1 by -1)
when (validMask(i)) { choice := i.asUInt }
}
class LockingArbiter[T <: Data](gen: T, n: Int, count: Int, needsLock: Option[T => Bool] = None)
extends LockingArbiterLike[T](gen, n, count, needsLock) {
def grant: Seq[Bool] = ArbiterCtrl(io.in.map(_.valid))
override lazy val choice = Wire(init=(n-1).asUInt)
for (i <- n-2 to 0 by -1)
when (io.in(i).valid) { choice := i.asUInt }
}
/** Hardware module that is used to sequence n producers into 1 consumer.
* Producers are chosen in round robin order.
*
* @example {{{
* val arb = new RRArbiter(2, UInt())
* arb.io.in(0) <> producer0.io.out
* arb.io.in(1) <> producer1.io.out
* consumer.io.in <> arb.io.out
* }}}
*/
class RRArbiter[T <: Data](gen:T, n: Int) extends LockingRRArbiter[T](gen, n, 1)
/** Hardware module that is used to sequence n producers into 1 consumer.
* Priority is given to lower producer.
*
* @example {{{
* val arb = Module(new Arbiter(2, UInt()))
* arb.io.in(0) <> producer0.io.out
* arb.io.in(1) <> producer1.io.out
* consumer.io.in <> arb.io.out
* }}}
*/
class Arbiter[T <: Data](gen: T, n: Int) extends Module {
val io = IO(new ArbiterIO(gen, n))
io.chosen := (n-1).asUInt
io.out.bits := io.in(n-1).bits
for (i <- n-2 to 0 by -1) {
when (io.in(i).valid) {
io.chosen := i.asUInt
io.out.bits := io.in(i).bits
}
}
val grant = ArbiterCtrl(io.in.map(_.valid))
for ((in, g) <- io.in zip grant)
in.ready := g && io.out.ready
io.out.valid := !grant.last || io.in.last.valid
}
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