From c100d9ee2d7d02253b55349bf55796efb3be5699 Mon Sep 17 00:00:00 2001 From: kolya Date: Wed, 15 Oct 2008 05:14:10 +0000 Subject: cleaner swtch.S --- proc.h | 26 +++++++++++--------------- 1 file changed, 11 insertions(+), 15 deletions(-) (limited to 'proc.h') diff --git a/proc.h b/proc.h index 502361d..41860c6 100644 --- a/proc.h +++ b/proc.h @@ -7,21 +7,17 @@ #define NSEGS 6 // Saved registers for kernel context switches. -// Don't need to save all the %fs etc. segment registers, +// Don't need to save all the segment registers (%cs, etc), // because they are constant across kernel contexts. -// Save all the regular registers so we don't need to care -// which are caller save, but not the return register %eax. -// (Not saving %eax just simplifies the switching code.) +// Stack pointer is encoded in the address of context, +// which must be placed at the bottom of the stack. // The layout of context must match code in swtch.S. struct context { - int eip; - int esp; - int ebx; - int ecx; - int edx; - int esi; - int edi; - int ebp; + uint edi; + uint esi; + uint ebx; + uint ebp; + uint eip; }; enum proc_state { UNUSED, EMBRYO, SLEEPING, RUNNABLE, RUNNING, ZOMBIE }; @@ -38,8 +34,8 @@ struct proc { int killed; // If non-zero, have been killed struct file *ofile[NOFILE]; // Open files struct inode *cwd; // Current directory - struct context context; // Switch here to run process - struct trapframe *tf; // Trap frame for current interrupt + struct context *context; // Switch here to run process + struct trapframe *tf; // Trap frame for current syscall char name[16]; // Process name (debugging) }; @@ -53,7 +49,7 @@ struct proc { struct cpu { uchar apicid; // Local APIC ID struct proc *curproc; // Process currently running. - struct context context; // Switch here to enter scheduler + struct context *context; // Switch here to enter scheduler struct taskstate ts; // Used by x86 to find stack for interrupt struct segdesc gdt[NSEGS]; // x86 global descriptor table volatile uint booted; // Has the CPU started? -- cgit v1.2.3