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2015-11-13py: Add constant table to bytecode.Damien George
Contains just argument names at the moment but makes it easy to add arbitrary constants.
2015-11-13py: Put all bytecode state (arg count, etc) in bytecode.Damien George
2015-01-01py: Move to guarded includes, everywhere in py/ core.Damien George
Addresses issue #1022.
2014-10-25py: Store bytecode arg names in bytecode (were in own array).Damien George
This saves a lot of RAM for 2 reasons: 1. For functions that don't have default values, var args or var kw args (which is a large number of functions in the general case), the mp_obj_fun_bc_t type now fits in 1 GC block (previously needed 2 because of the extra pointer to point to the arg_names array). So this saves 16 bytes per function (32 bytes on 64-bit machines). 2. Combining separate memory regions generally saves RAM because the unused bytes at the end of the GC block are saved for 1 of the blocks (since that block doesn't exist on its own anymore). So generally this saves 8 bytes per function. Tested by importing lots of modules: - 64-bit Linux gave about an 8% RAM saving for 86k of used RAM. - pyboard gave about a 6% RAM saving for 31k of used RAM.
2014-07-03Rename machine_(u)int_t to mp_(u)int_t.Damien George
See discussion in issue #50.
2014-06-07py: Implement default keyword only args.Damien George
Should finish addressing issue #524.
2014-05-03Add license header to (almost) all files.Damien George
Blanket wide to all .c and .h files. Some files originating from ST are difficult to deal with (license wise) so it was left out of those. Also merged modpyb.h, modos.h, modstm.h and modtime.h in stmhal/.
2014-04-27py: Implement keyword-only args.Damien George
Implements 'def f(*, a)' and 'def f(*a, b)', but not default keyword-only args, eg 'def f(*, a=1)'. Partially addresses issue #524.
2014-04-17objfun: Add local header.Paul Sokolovsky
This follows pattern already used for objtuple, etc.: objfun.h's content is not public - each and every piece of code should not have access to it. It's not private either - with out architecture and implementation language (C) it doesn't make sense to keep implementation of each object strictly private and maintain cumbersome accessors. It's "local" - intended to be used by a small set of "friend" (in C++ terms) objects.