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<title>openmano-mpy/windows/micropython.vcxproj, branch master</title>
<subtitle>MicroPython source and hardware configuration for OpenMano</subtitle>
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<entry>
<title>ports: Make new ports/ sub-directory and move all ports there.</title>
<updated>2017-09-06T03:40:51+00:00</updated>
<author>
<name>Damien George</name>
</author>
<published>2017-09-06T03:40:51+00:00</published>
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<id>01dd7804b87d60b2deab16712eccb3b97351a9b7</id>
<content type='text'>
This is to keep the top-level directory clean, to make it clear what is
core and what is a port, and to allow the repository to grow with new ports
in a sustainable way.
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<content type='xhtml'>
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<pre>
This is to keep the top-level directory clean, to make it clear what is
core and what is a port, and to allow the repository to grow with new ports
in a sustainable way.
</pre>
</div>
</content>
</entry>
<entry>
<title>windows: Make msvc project file support any version from VS2013 to VS2017</title>
<updated>2017-03-23T04:44:27+00:00</updated>
<author>
<name>stijn</name>
</author>
<published>2017-03-20T15:15:46+00:00</published>
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<id>c61131380da73221a6590f7898d68b35a8450891</id>
<content type='text'>
Instead of having the PlatformToolset property hardcoded to a specific
version just set it to the value of DefaultPlatformToolset: this gets
defined according to the commandline environment in which the build was
started.
Instead of just supporting VS2015 the project can now be built by any
version from VS2013 to VS2017 and normally future versions as well, without
quirks like VS asking whether you want to upgrade the project to the latest
version (as was the case when opening the project in VS2017) or not being
able to build at all (as was the case when opening the project in VS2013).

Also adjust the .gitignore file to ignore any artefacts from VS2017.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Instead of having the PlatformToolset property hardcoded to a specific
version just set it to the value of DefaultPlatformToolset: this gets
defined according to the commandline environment in which the build was
started.
Instead of just supporting VS2015 the project can now be built by any
version from VS2013 to VS2017 and normally future versions as well, without
quirks like VS asking whether you want to upgrade the project to the latest
version (as was the case when opening the project in VS2017) or not being
able to build at all (as was the case when opening the project in VS2013).

Also adjust the .gitignore file to ignore any artefacts from VS2017.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix project file for Visual Studio 2015</title>
<updated>2015-11-10T15:36:08+00:00</updated>
<author>
<name>omtinez</name>
</author>
<published>2015-11-09T22:56:57+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>msvc: Allow overriding of build options with custom file</title>
<updated>2015-04-30T08:14:59+00:00</updated>
<author>
<name>stijn</name>
</author>
<published>2015-04-30T08:14:59+00:00</published>
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<id>a62c10697437df8af19f57d8a9aa9af21624a399</id>
<content type='text'>
- by default look for a user.props in the msvc directory, which is more convenient
  than the built-in way of looking for such file in the user's home directory
- make git ignore the file
</content>
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<pre>
- by default look for a user.props in the msvc directory, which is more convenient
  than the built-in way of looking for such file in the user's home directory
- make git ignore the file
</pre>
</div>
</content>
</entry>
<entry>
<title>Windows MSVC port</title>
<updated>2014-05-08T08:06:43+00:00</updated>
<author>
<name>stijn</name>
</author>
<published>2014-05-05T10:18:27+00:00</published>
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<id>01d6be4d512118d39ef52f79ca9ddddd2bba3f32</id>
<content type='text'>
Extend the windows port so it compiles with the toolchain from Visual Studio 2013
</content>
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<pre>
Extend the windows port so it compiles with the toolchain from Visual Studio 2013
</pre>
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</content>
</entry>
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