package Chisel // TODO: these operators should be backend nodes so their width can be // inferred, rather than using getWidth. also, C++ perf would improve. object Log2 { def apply(x: Bits, width: Int): UInt = { if (width < 2) UInt(0) else if (width == 2) x(1) else Mux(x(width-1), UInt(width-1), apply(x, width-1)) } def apply(x: Bits): UInt = apply(x, x.getWidth) } object OHToUInt { def apply(in: Seq[Bool]): UInt = apply(Vec(in)) def apply(in: Vec[Bool]): UInt = apply(in.toBits, in.size) def apply(in: Bits): UInt = apply(in, in.getWidth) def apply(in: Bits, width: Int): UInt = { if (width <= 2) Log2(in, width) else { val mid = 1 << (log2Up(width)-1) val hi = in(width-1, mid) val lo = in(mid-1, 0) Cat(hi.orR, apply(hi | lo, mid)) } } } object PriorityEncoder { def apply(in: Seq[Bool]): UInt = PriorityMux(in, (0 until in.size).map(UInt(_))) def apply(in: Bits): UInt = apply(in.toBools) }